Submarine

This Physics experience takes students into a submarine where they emit sounds at different Hz, watch the wave bounce off an object and record the shifted frequency visible in the sonar view, calculate the velocity of the object, and determine if it is moving toward the submarine or away from it.

This is the third of a 3-part virtual learning experience that helps students visualize different applications of the Double Doppler Effect.

  • To apply the equations of Doppler Effect (source stationary, observer moving) to predict the speed of the observer
  • To explore real-life applications of a scientific concept

Did you enjoy this game? Your opinion matter!

Please rate this item! Your opinion helps others make better choices.

Studio Games

Pig
Pig
Chemistry
Chemistry
Pool
Pool
Molecules
Molecules
Electricity
Electricity
Laser Table
Laser Table
Heart
Heart