Players spawn into a stylized submarine featuring interactable elements.
- Confetti Bomb Machine: Teaches the bomb throwing mechanic, but these bombs release harmless confetti .
- Jukebox: Buttons trigger news broadcasts and punk rock songs that establish the lore.
- Hologram: After a 2-minute timer, an instructional hologram teaches players how to use flashlights and combine colors.
- Door Puzzle: Players use their assigned colors (Green Triangle, Blue Square, Red Hexagon) on the corresponding sensors to open the door.
- Exit: Players stand on lit spots to ride a platform into Level 2.

Screenshot of the confetti bomb machine in Level 1.

Screenshot of the hologram sequence in Level 1.

Screenshot of players completing the Level 1 door puzzle.
Players arrive at an unpowered control room containing an ossified "elite" and grabbable items .
- Power Puzzle: Players must combine colors to activate mixed sensors: Cyan (Green+Blue), Yellow (Red+Green), and Magenta (Blue+Red) .
- The Attack: Power is restored, NOVA speaks, and a giant crab claw destroys the submarine viewable through the window, flooding the base .
- Escape Keypad: As water pours in, players press keypad buttons in the exact order the sensors were solved (Cyan, Yellow, Magenta) to open an elevator.
- The Ascent: The elevator moves up, NOVA cracks the glass, and water rises rapidly . Players must duck under rubble in a flooded hallway and gather on standing spots to escape horizontally through a tunnel .

Screenshot of Level 2 before the power is turned back on.

Screenshot of players completing the Level 2 sensor puzzle.

Screenshot of NOVAâs crab claw about to destroy the submarine.

Image of the keypad puzzle.

Screenshot from Level 2 of the rising water.
The platform stops, and a tutorial drone powers on to teach combat draining and charge attacks .
- Ziplines: The doors open to the lounge; players ride ziplines one by one to a ground platform .
- Lever Puzzles: Once raised in the air, players use levers to move platforms and assist each other across the massive room.
- Platform Crash: Gathering on the final platform triggers a kamikaze drone that blows it up, causing it to crash into the water.
- Tunnel Defense: Bomb drones repeatedly attack the floating platform as it drifts through a tunnel.

Screenshot from the beginning of Level 3, when players are introduced to their first drone.

Screenshot from Level 3, a player using the levers to move the other players across the room.
The platform arrives at an enormous room housing a rocket and biological specimens.
- Boss Reveal: NOVA emerges from the water as an enormous biomechanical crab.
- Phase 1 (Claws): Players dodge bombs, missiles, and lasers. NOVA's claws get stuck in the platform, and players must shine light on the color sensors to destroy both claws .
- Phase 2 (Cannons): A wave pushes players to an elevator. They split up via levers to man three light cannons (Red, Green, Blue). Players point the cannons at NOVA's back sensors (Cyan, Magenta, Yellow) to combine colors and fire charge attacks while dodging missiles .
Defeating NOVA triggers a transition to a funicular moving toward the rocket. Players fade into a black room where comic book style images show the rocket escaping Earth with the specimens. The credits roll alongside images of player avatars enjoying activities (like farming and playing guitar) on the surface.

One of the artwork panels that shows during the final cutscene.